If digitalization, artificial intelligence, automation and robotization means that machines could do many tasks today done by humans, what does that mean to the people?
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Cornelia Daheim answers these and other questions in a conversation with Michaela Doepke for the network Ethik Heute (“Ethics today” – interview in German only).
The interview covers topics such as the common good orientation, the unconditional basic income, the robot tax and pro bono work – lining out a future in which the transfer of much work by machines creates more spaces for human interaction, rather than dehumanizing them. For realising this, however, new ideas beyond the paradigms of the present are needed.
What picture of the future comes to our mind when we say goodbye to linear extrapolations or sky-breaking exponential graphs?
Cornelia Daheim draws the picture of a large moving flock of birds flying towards the future. This swarm does not have a specific direction, does not follow any declared goals and measures, is free of hierarchies and nevertheless manages to coordinate with each other and to be fit for the future. Behind this lies the idea of a pluralistic landscape of ideas and approaches that are organically oriented to each other and interact on a higher level. This is accompanied by an appeal: Every approach and every idea is important – if we confidently accept our role and exchange ideas, we can shape the future together!
Suppose the business and financial world collapses in 10 years. Which key events lead to that collapse, what will happen then and above all – what would we have to do now? These and other questions were dealt with at Deutsches Theater Berlin under the direction of Andres Veiel and Jutta Doberstein in a broad participatory format, bringing together volunteer participants and experts. Cornelia Daheim contributed in the plenaries, and conducted workshops with Jonas Korn on the future of work on future perspectives of work and worker’s representation, on cooperation with Leon Krenz. At the last event, participants produced their won video-visions of the workshop.
All contributions and results are collected and used in various formats, leading to a co-created play that will premier in september. In addition to the collection on the website www.welchezukunft.org, some impressions can already be seen in the ARTE film “Fetish Karl Marx”.
Cornelia Daheim and Christian Schoon led a workshop at the conference “Communities become inclusive” by Aktion Mensch. Using a tailored version of the Future Disruptions Game, the participants were enabled to think creatively about the relevant fields, at the intersection of trends and the future of inclusion and communities.
The players created scenarios for the communal social space by throwing the dice, reflected about possible effects and consequences and shared them with the other participants in a short discussion. A documentation (in German) can be found on the Aktion Mensch website.
Conventional methods often bring about conventional results. Especially in the area of disruptive developments, traditional methods reach their limits. If you want to think ‘out-of-the-box’, you should also venture methodically into new fields – and with the Future Disruption Game we are breaking new ground and approaching the future in a playful way. The game mechanisms favour creativity and push group dynamics into more inventive and daring realms of reflection.
The game was originally developed by Cornelia Daheim for the Evonik GameChanger Event in September 2016 in Antwerp and has since been used in various Future Impacts project settings. We are pleased to announce the publication of a full version of the game for the topics Education, Food, Work, Healthcare and Transportation under a Creative Commons license to make it available to the futurist and innovator community.The download includes all materials needed to produce and play the game yourself.
If you would like to have us facilitate a game session in your organization or if you are interested in a version adapted to your topic of choice, please contact us (just send an email to email@example.com). You’re also welcome to share your impressions with us when you’ve played the game.
These are the main info documents:
These are the print templates: